Saturday, December 6, 2008

user experience design at halo

this is a short interview with Colm Nelson, Halo's interaction designer.

here's a short excerpt:
"By any measure, Halo 3 is one of the most wildly-successful consumer software interfaces in recent memory: more than 1 million players played the game in its first 24 hours on Xbox Live; over 8 million copies sold to date; and “over 100,000 pieces of user generated content being uploaded daily[...]"

the article is fairly brief but I wanted to be able to find it again some day so I'm posting it here.

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